Classes 4-6
AI Creator Lab
“I can use AI creatively and build digital products.”
Your child understands what AI is, uses it responsibly, and ships their first real digital creations.
How the year runs
- Length
- 12 weeks
- Live sessions
- 24, with a mentor
- Marked work
- Practicals, with written feedback
- Ends with
- My First AI Product
- Parents see
- Attendance, marks and feedback
An Alpha Plus plan for your child's class already opens this program's self-paced material. Enrolling adds the live part. What a year costs
What your child walks out with
6 finished pieces of work, built one at a time and reviewed by a mentor. Not exercises: things that run, that they can open and show you.
Screens are drawn to show the shape of each build, not one student's work. Finished projects live in your child's own portfolio, which you can open from the parent dashboard.
What gets taught, module by module
8 modules, across 24 live sessions. Concepts are introduced when a project needs them.
Understanding AI7 topics
- What is AI
- AI around us
- Machine learning concept
- Generative AI
- AI vs search
- AI limitations and hallucinations (age-appropriate)
- Responsible AI, privacy and safe use
Talking to AI5 topics
- What is a prompt
- Asking clear questions
- Context, instructions and examples
- Output formats
- Iterative prompting
AI Creativity4 topics
- Text and stories
- Images and posters
- Presentations
- Audio and simple video workflows
AI for Learning4 topics
- Research and explanations
- Quizzes and flashcards
- Brainstorming and revision
- Responsible use — never copying homework
Computational Thinking5 topics
- Sequences
- Logic and conditions
- Events
- Loops
- Debugging
Visual Coding4 topics
- Scratch
- Animations
- Games
- Interactions
Beginner Machine Learning4 topics
- Datasets and examples
- Classification
- Training and testing
- Confidence
Building2 topics
- Multiple creator projects
- Capstone: My First AI Product
What the time actually looks like
12 weeks, about 2.3 hours a week: 1 with a mentor, 0.7 of guided material and 0.6 of their own project time.
- With a mentor
- 12h
- over 12 weeks
- Guided material
- 8.1h
- over 12 weeks
- Their own project time
- 7.5h
- over 12 weeks
Week by week, all 12 weeks
| Week | Focus | Mentor | Guided | Own work |
|---|---|---|---|---|
| 1 | What a computer follows, and what it cannot decide | 60m | 45m | 20m |
| 2 | Rules, safety and being wrong on purpose | 60m | 45m | 20m |
| 3 | Sequences that produce something visible | 60m | 45m | 30m |
| 4 | Blocks: events and movement | 60m | 45m | 30m |
| 5 | A small game with a win condition | 60m | 45m | 40m |
| 6 | Testing a game against someone else playing it | 60m | 45m | 40m |
| 7 | Sorting supplied examples into groups | 60m | 45m | 30m |
| 8 | Teaching a classifier from curated data | 60m | 45m | 40m |
| 9 | Checking whether the answer is actually right | 60m | 45m | 40m |
| 10 | Choosing what to build, and planning it | 60m | 30m | 60m |
| 11 | Building, breaking and fixing it | 60m | 30m | 60m |
| 12 | Demo Day: presenting it and explaining one mistake | 60m | 20m | 40m |
What gets marked
3 assessed pieces of work. Everything else is practice.
- The game can be won and can be lost
- The child can explain what each block does
- One bug was found by testing and then fixed
- It sorts examples it has not seen before
- The child can name one case it gets wrong
- They can say why it gets that case wrong
- It works in front of an audience
- The child explains a mistake they corrected
- Any AI help is declared
Optional extras: An extra scene or level, A poster or short video about the creation, A second classifier on a different set of examples
How it is marked
Automatic checks, AI suggestions and a mentor's decision are recorded separately, and a mark can be revised after feedback or appealed.
- Functionality and accuracy35%
- Reasoning30%
- Testing and iteration20%
- Communication and responsible use15%
How marking works is the same across every program.
Before week one
No entry check. This programme assumes no prior experience and starts from safe digital making.
No prior experience needed. This is where most children start.
What your child needs
Said up front, because a laptop requirement discovered in week three is too late to discover it.
Prior knowledge
None. Built for complete beginners.
Equipment
- Laptop/desktop recommended
- Modern browser
- Stable internet
- No high-performance machine required
Tools they will use
Every program runs the same way — learn it, build it, get it marked, with what you see as a parent the same throughout.
Where this goes
One year of nine, and it is built to continue
Alpha Euron runs from Class 4 to Class 12. Each program assumes what the one before it taught and hands over to the one after it, so a child who starts in Class 4 finishes school having built for nine years rather than having taken nine unrelated courses.
- AI Creator LabClasses 4-6 · 12 weeksThis year
- Coding & AI BuilderClasses 6-8 · 16 weeks
- Young AI EngineerClasses 8-10 · 16 weeks
- Agentic AI BuilderClasses 10-12 · 16 weeks
After AI Creator Lab, the natural next step is Coding & AI Builder, which opens with code and build working applications.
What they keep when it ends
A portfolio that is theirs
Every reviewed build stays in their account, openable and shareable, after the year ends.
A certificate that can be checked
Issued on completion with a number anyone can verify on this site, without a login.
Demo Day, in front of people
They present the capstone and answer questions on it. Most children have never done that.
The next year, already mapped
Each program ends where the next one starts, so nothing is repeated and nothing is skipped.
Before you enrol
Is this the right class for my child?
What happens if they miss a class?
What equipment is needed?
How are projects reviewed?
Is this included in an Alpha Plus plan?
Ready when your child is
The first class is free and includes a small hands-on project. Enrol whenever you are ready; the price is ₹7,999 for the whole program.