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Classes 4-6

AI Creator Lab

“I can use AI creatively and build digital products.”

Your child understands what AI is, uses it responsibly, and ships their first real digital creations.

The capstoneMy First AI ProductAnswers in their subject, with the prompt they wrote behind it.

How the year runs

Length
12 weeks
Live sessions
24, with a mentor
Marked work
Practicals, with written feedback
Ends with
My First AI Product
Parents see
Attendance, marks and feedback
Fees for the year₹7,999

An Alpha Plus plan for your child's class already opens this program's self-paced material. Enrolling adds the live part. What a year costs

The outcome

What your child walks out with

6 finished pieces of work, built one at a time and reviewed by a mentor. Not exercises: things that run, that they can open and show you.

01AI StorybookWrites the story, generates the art, lays out the pages.
02AI QuizWrites questions, marks answers, and explains the wrong ones.
03Image ClassifierTrained on their own examples, and honest about confidence.
04Scratch GameReal game loop: input, rules, score, win and lose states.
05Simple Mobile AppInstalls on a phone and works without the laptop it was built on.
06Personal AI ProjectAnswers in their subject, with the prompt they wrote behind it.

Screens are drawn to show the shape of each build, not one student's work. Finished projects live in your child's own portfolio, which you can open from the parent dashboard.

Curriculum

What gets taught, module by module

8 modules, across 24 live sessions. Concepts are introduced when a project needs them.

Understanding AI
  • What is AI
  • AI around us
  • Machine learning concept
  • Generative AI
  • AI vs search
  • AI limitations and hallucinations (age-appropriate)
  • Responsible AI, privacy and safe use
Talking to AI
  • What is a prompt
  • Asking clear questions
  • Context, instructions and examples
  • Output formats
  • Iterative prompting
AI Creativity
  • Text and stories
  • Images and posters
  • Presentations
  • Audio and simple video workflows
AI for Learning
  • Research and explanations
  • Quizzes and flashcards
  • Brainstorming and revision
  • Responsible use — never copying homework
Computational Thinking
  • Sequences
  • Logic and conditions
  • Events
  • Loops
  • Debugging
Visual Coding
  • Scratch
  • Animations
  • Games
  • Interactions
Beginner Machine Learning
  • Datasets and examples
  • Classification
  • Training and testing
  • Confidence
Building
  • Multiple creator projects
  • Capstone: My First AI Product
Week by week

What the time actually looks like

12 weeks, about 2.3 hours a week: 1 with a mentor, 0.7 of guided material and 0.6 of their own project time.

With a mentor
12h
over 12 weeks
Guided material
8.1h
over 12 weeks
Their own project time
7.5h
over 12 weeks
Week by week, all 12 weeks
WeekFocusMentorGuidedOwn work
1What a computer follows, and what it cannot decide60m45m20m
2Rules, safety and being wrong on purpose60m45m20m
3Sequences that produce something visible60m45m30m
4Blocks: events and movement60m45m30m
5A small game with a win condition60m45m40m
6Testing a game against someone else playing it60m45m40m
7Sorting supplied examples into groups60m45m30m
8Teaching a classifier from curated data60m45m40m
9Checking whether the answer is actually right60m45m40m
10Choosing what to build, and planning it60m30m60m
11Building, breaking and fixing it60m30m60m
12Demo Day: presenting it and explaining one mistake60m20m40m

What gets marked

3 assessed pieces of work. Everything else is practice.

A small game with a win conditionweek 6
  • The game can be won and can be lost
  • The child can explain what each block does
  • One bug was found by testing and then fixed
A classifier trained on supplied examplesweek 9
  • It sorts examples it has not seen before
  • The child can name one case it gets wrong
  • They can say why it gets that case wrong
Demo Day creation and explanationweek 12
  • It works in front of an audience
  • The child explains a mistake they corrected
  • Any AI help is declared

Optional extras: An extra scene or level, A poster or short video about the creation, A second classifier on a different set of examples

How it is marked

Automatic checks, AI suggestions and a mentor's decision are recorded separately, and a mark can be revised after feedback or appealed.

  • Functionality and accuracy35%
  • Reasoning30%
  • Testing and iteration20%
  • Communication and responsible use15%

How marking works is the same across every program.

Before week one

No entry check. This programme assumes no prior experience and starts from safe digital making.

No prior experience needed. This is where most children start.

Before you enrol

What your child needs

Said up front, because a laptop requirement discovered in week three is too late to discover it.

Prior knowledge

None. Built for complete beginners.

Equipment

  • Laptop/desktop recommended
  • Modern browser
  • Stable internet
  • No high-performance machine required

Tools they will use

ScratchGoogle Teachable MachineCanvaMakeCodeMIT App InventorSupervised AI tools

Every program runs the same way learn it, build it, get it marked, with what you see as a parent the same throughout.

Where this goes

One year of nine, and it is built to continue

Alpha Euron runs from Class 4 to Class 12. Each program assumes what the one before it taught and hands over to the one after it, so a child who starts in Class 4 finishes school having built for nine years rather than having taken nine unrelated courses.

  1. AI Creator LabClasses 4-6 · 12 weeksThis year
  2. Coding & AI BuilderClasses 6-8 · 16 weeks
  3. Young AI EngineerClasses 8-10 · 16 weeks
  4. Agentic AI BuilderClasses 10-12 · 16 weeks

After AI Creator Lab, the natural next step is Coding & AI Builder, which opens with code and build working applications.

What they keep when it ends

A portfolio that is theirs

Every reviewed build stays in their account, openable and shareable, after the year ends.

A certificate that can be checked

Issued on completion with a number anyone can verify on this site, without a login.

Demo Day, in front of people

They present the capstone and answer questions on it. Most children have never done that.

The next year, already mapped

Each program ends where the next one starts, so nothing is repeated and nothing is skipped.

Questions

Before you enrol

Is this the right class for my child?
This program is designed for Classes 4-6. If your child is outside that range, or you are unsure, Find the Right Program recommends exactly one, and the free class confirms the fit.
What happens if they miss a class?
Lessons and guided practice stay available in the platform, and mentors help students catch up in the next session.
What equipment is needed?
A regular laptop with a browser is enough to start. Mentors help with any setup in class.
How are projects reviewed?
A mentor reviews every submitted project with marks and written feedback. Students can improve and resubmit.
Is this included in an Alpha Plus plan?
Partly. A plan for your child's class already opens this program's self-paced material. Enrolling adds the live part: scheduled sessions with a mentor, marked practicals and Demo Day.

Ready when your child is

The first class is free and includes a small hands-on project. Enrol whenever you are ready; the price is ₹7,999 for the whole program.